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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Spatial > API/Runtime/GeometryCore/Spatial/FSparseDynamicPointOctree3
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Spatial/SparseDynamicPointOctree3.h |
| Include | #include "Spatial/SparseDynamicPointOctree3.h" |
int32 FindNearestHitPoint
&40;
const FRay3d & Ray,
TFunctionRef< double(int, const FRay3d &)> HitPointDistFunc,
double MaxDistance
&41; const
Remarks
Find nearest ray-hit point with Points in tree PointID of hit Point, or -1 on miss
Parameters
| Name | Description |
|---|---|
| Ray | the ray |
| HitPointDistFunc | function that returns distance along ray to hit-point on Point identified by PointID (or TNumericLimits |
| MaxDistance | maximum hit distance |