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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Spatial
Type
typedef TBlockedGrid3< float, 8 > FBlockedGrid3f
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include | #include "Spatial/BlockedDenseGrid3.h" |
Remarks
Note on the block size: 8 seems to be the sweet spot with vastly better performance in SDF generation perhaps because a float block can fit in the L1 cache with room to spare.