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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Selections > API/Runtime/GeometryCore/Selections/FMeshFaceSelection
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshFaceSelection.h |
| Include | #include "Selections/MeshFaceSelection.h" |
bool RemoveBowties&40;&41;
Remarks
Find any "bowtie" vertices - ie vertex v such taht there is multiple spans of triangles selected in v's triangle one-ring - and deselect those one-rings. Returns true if selection was modified.