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Description
If applying Transform would invert Mesh w/ a negative scale, then invert Mesh's triangle orientations. Note: Does not apply the transform.
| Name | MeshTransforms::ReverseOrientationIfNeeded |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshTransforms.h |
| Include Path | #include "DynamicMesh/MeshTransforms.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/MeshTransforms.cpp |
namespace MeshTransforms
{
void MeshTransforms::ReverseOrientationIfNeeded
(
FDynamicMesh3 & Mesh,
const FTransformSRT3d & Transform
)
}