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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MeshAdapterTransforms::ApplyTransform
(
TriangleMeshType& Mesh, |
Apply given Transform to a Mesh. | MeshAdapterTransforms.h | |
void MeshAdapterTransforms::ApplyTransform
(
TriangleMeshType& Mesh, |
Apply given Transform to a Mesh. | MeshAdapterTransforms.h |
MeshAdapterTransforms::ApplyTransform(TriangleMeshType &, const FTransformSRT3d &)
Description
Apply given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays
| Name | MeshAdapterTransforms::ApplyTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/MeshAdapterTransforms.h |
| Include Path | #include "MeshAdapterTransforms.h" |
namespace MeshAdapterTransforms
{
template<class TriangleMeshType>
void MeshAdapterTransforms::ApplyTransform
(
TriangleMeshType & Mesh,
const FTransformSRT3d & Transform
)
}
MeshAdapterTransforms::ApplyTransform(TriangleMeshType &, TFunctionRef< FVector3d(const FVector3d &)>, TFunctionRef< FVector3f(const FVector3f &)>)
Description
Apply given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays
| Name | MeshAdapterTransforms::ApplyTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/MeshAdapterTransforms.h |
| Include Path | #include "MeshAdapterTransforms.h" |
namespace MeshAdapterTransforms
{
template<class TriangleMeshType>
void MeshAdapterTransforms::ApplyTransform
(
TriangleMeshType & Mesh,
TFunctionRef < FVector3d> PositionTransform,
TFunctionRef < FVector3f> NormalTransform
)
}