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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Implicit > API/Runtime/GeometryCore/Implicit/TSweepingMeshSDF
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Implicit/SweepingMeshSDF.h |
| Include | #include "Implicit/SweepingMeshSDF.h" |
Syntax
enum EInsideModes
{
CrossingCount = 0,
WindingCount = 1,
}
Values
| Name | Description |
|---|---|
| CrossingCount | |
| WindingCount |
Remarks
What counts as "inside" the mesh. Crossing count does not use triangle Orientation, so inverted faces are fine, but overlapping shells or self intersections will be filled using even/odd rules (as seen along X axis...) Winding count is basically mesh winding number, handles overlap shells and self-intersections, but inverted shells are 'subtracted', and inverted faces are a disaster. Both modes handle internal cavities, neither handles open sheets.