Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Implicit > API/Runtime/GeometryCore/Implicit/TSparseNarrowBandMeshSDF
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Implicit/SparseNarrowBandMeshSDF.h |
| Include | #include "Implicit/SparseNarrowBandMeshSDF.h" |
const FBlockedGrid3i & GetClosestTriGrid&40;&41; const
a grid that can be sampled within the narrow band to find the ID of the closest triangle. Note: this is populated during Compute()