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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/Image > API/Runtime/GeometryCore/Image/TImageBuilder
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/Image/ImageBuilder.h |
| Include | #include "Image/ImageBuilder.h" |
template<EImageTilingMethod TilingMethod>
PixelType NearestSampleUV
&40;
const FVector2d & UVCoords
&41; const
Remarks
Sample the image value at floating-point UV coords with Nearest sampling.