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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FVertexConnectedComponents
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TMap< int32, int32 > MakeComponentMap
(
const TriangleMeshType& Mesh, |
Map arbitrary set IDs to indices from 0 to k-1 (if there are k components) | VertexConnectedComponents.h | |
TMap< int32, int32 > MakeComponentMap
(
int32 MaxVID, |
VertexConnectedComponents.h |
MakeComponentMap(const TriangleMeshType &, int32)
Description
Map arbitrary set IDs to indices from 0 to k-1 (if there are k components)
| Name | MakeComponentMap |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VertexConnectedComponents.h |
| Include Path | #include "VertexConnectedComponents.h" |
template<typename TriangleMeshType>
TMap < int32, int32 > MakeComponentMap
(
const TriangleMeshType & Mesh,
int32 KeepSizeThreshold
)
MakeComponentMap(int32, int32)
| Name | MakeComponentMap |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VertexConnectedComponents.h |
| Include Path | #include "VertexConnectedComponents.h" |
TMap < int32, int32 > MakeComponentMap
(
int32 MaxVID,
int32 KeepSizeThreshold
)