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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FVertexConnectedComponents > API/Runtime/GeometryCore/FVertexConnectedComponents/MakeComponentMap
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/VertexConnectedComponents.h |
| Include | #include "VertexConnectedComponents.h" |
template<typename TriangleMeshType>
TMap < int32 , int32 > MakeComponentMap
(
const TriangleMeshType & Mesh,
int32 KeepSizeThreshold
)
Remarks
Map arbitrary set IDs to indices from 0 to k-1 (if there are k components)