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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FVertexConnectedComponents
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/VertexConnectedComponents.h |
| Include | #include "VertexConnectedComponents.h" |
template<typename TriangleMeshType>
void ConnectOverlappingComponents
(
const TriangleMeshType & Mesh,
int32 KeepSizeThreshold
)
Remarks
TODO: support more overlap strategies, currently just uses AABB Note this merges components based on overlap of their bounding boxes as computed before any merges; multiple passes may merge additional components