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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FSplitAttributeWelder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void WeldSplitElements
(
FDynamicMesh3& ParentMesh |
Weld split-elements across the entire mesh. | DynamicMesh/Operations/SplitAttributeWelder.h | |
void WeldSplitElements
(
FDynamicMesh3& ParentMesh, |
Weld split-elements at the ParentVID in each overlay that are "close enough" as defined by the appropriate threshold. | DynamicMesh/Operations/SplitAttributeWelder.h |
WeldSplitElements(FDynamicMesh3 &)
Description
Weld split-elements across the entire mesh.
| Name | WeldSplitElements |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/Operations/SplitAttributeWelder.h |
| Include Path | #include "DynamicMesh/Operations/SplitAttributeWelder.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/Operations/SplitAttributeWelder.cpp |
void WeldSplitElements
(
FDynamicMesh3 & ParentMesh
)
WeldSplitElements(FDynamicMesh3 &, const int32)
Description
Weld split-elements at the ParentVID in each overlay that are "close enough" as defined by the appropriate threshold.
| Name | WeldSplitElements |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/Operations/SplitAttributeWelder.h |
| Include Path | #include "DynamicMesh/Operations/SplitAttributeWelder.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/Operations/SplitAttributeWelder.cpp |
void WeldSplitElements
(
FDynamicMesh3 & ParentMesh,
const int32 ParentVID
)