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Generate a sphere mesh, with UVs wrapped cylindrically
| |
|
| Name |
FSphereGenerator |
| Type |
class |
| Header File |
/Engine/Source/Runtime/GeometryCore/Public/Generators/SphereGenerator.h |
| Include Path |
#include "Generators/SphereGenerator.h" |
Syntax
class FSphereGenerator : public UE::Geometry::FMeshShapeGenerator
Inheritance Hierarchy
Typedefs
| Name |
Type |
Remarks |
Include Path |
| CornerIndices |
FVector3i |
|
Generators/SphereGenerator.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bPolygroupPerQuad |
bool |
If true, each quad of box gets a separate polygroup |
Generators/SphereGenerator.h |
|
| NumPhi |
int |
|
Generators/SphereGenerator.h |
|
| NumTheta |
int |
|
Generators/SphereGenerator.h |
|
| Radius |
double |
Radius |
Generators/SphereGenerator.h |
|
Functions
Public
Overridden from FMeshShapeGenerator
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Generate the mesh |
Generators/SphereGenerator.h |
|
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static FVector3d SphericalToCartesian
(
double r,
double theta,
double phi
)
|
|
Generators/SphereGenerator.h |
|