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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FSphereCovering
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddNegativeSpace
(
const TFastWindingTree< FDynamicMesh3 >& Spatial, |
Note: This version of AddNegativeSpace assumed the input had flipped triangle orientations | CompGeom/ConvexDecomposition3.h | |
bool AddNegativeSpace
(
const TFastWindingTree< FDynamicMesh3 >& Spatial, |
Add spheres covering the negative space of the given fast winding tree | CompGeom/ConvexDecomposition3.h |
AddNegativeSpace(const TFastWindingTree< FDynamicMesh3 > &, const FNegativeSpaceSampleSettings &)
Description
Note: This version of AddNegativeSpace assumed the input had flipped triangle orientations
| Name | AddNegativeSpace |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/CompGeom/ConvexDecomposition3.h |
| Include Path | #include "CompGeom/ConvexDecomposition3.h" |
bool AddNegativeSpace
(
const TFastWindingTree < FDynamicMesh3 > & Spatial,
const FNegativeSpaceSampleSettings & Settings
)
AddNegativeSpace(const TFastWindingTree< FDynamicMesh3 > &, const FNegativeSpaceSampleSettings &, bool)
Description
Add spheres covering the negative space of the given fast winding tree
| Name | AddNegativeSpace |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/CompGeom/ConvexDecomposition3.h |
| Include Path | #include "CompGeom/ConvexDecomposition3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/CompGeom/ConvexDecomposition3.cpp |
bool AddNegativeSpace
(
const TFastWindingTree < FDynamicMesh3 > & Spatial,
const FNegativeSpaceSampleSettings & Settings,
bool bHasFlippedTriangles
)
true if any spheres were added
Parameters
| Name | Remarks |
|---|---|
| Spatial | Fast winding tree of the reference mesh, used to compute negative space |
| Settings | Settings controlling how negative space is computed |
| bHasFlippedTriangles | Whether the mesh referenced by Spatial has reversed triangle windings |