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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FProgressCancel > API/Runtime/GeometryCore/FProgressCancel/FProgressScope
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Create a dummy/inactive FProgressScope | Util/ProgressCancel.h | ||
FProgressScope
(
const FProgressScope& Other |
Util/ProgressCancel.h | ||
FProgressScope
(
FProgressScope&& Other |
Util/ProgressCancel.h | ||
FProgressScope
(
FProgressCancel* ProgressCancel, |
Util/ProgressCancel.h |
FProgressScope()
Description
Create a dummy/inactive FProgressScope
| Name | FProgressScope |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Util/ProgressCancel.h |
| Include Path | #include "Util/ProgressCancel.h" |
FProgressScope()
FProgressScope(const FProgressScope &)
| Name | FProgressScope |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Util/ProgressCancel.h |
| Include Path | #include "Util/ProgressCancel.h" |
FProgressScope
(
const FProgressScope & Other
)
FProgressScope(FProgressScope &&)
| Name | FProgressScope |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Util/ProgressCancel.h |
| Include Path | #include "Util/ProgressCancel.h" |
FProgressScope
(
FProgressScope && Other
)
FProgressScope(FProgressCancel *, float, const FText &)
| Name | FProgressScope |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Util/ProgressCancel.h |
| Include Path | #include "Util/ProgressCancel.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Util/ProgressCancel.cpp |
FProgressScope
(
FProgressCancel * ProgressCancel,
float ProgressAmount,
const FText & Message
)
Parameters
| Name | Remarks |
|---|---|
| ProgressCancel | Progress will be tracked on this. If null, the FProgressScope will do nothing. |
| ProgressAmount | Amount to increase progress w/in this scope (as a fraction of the current outer-scope active progress range) |