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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FProgressCancel > API/Runtime/GeometryCore/FProgressCancel/FProgressScope
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Create a dummy/inactive FProgressScope |
Util/ProgressCancel.h |
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Util/ProgressCancel.h |
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Util/ProgressCancel.h |
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Util/ProgressCancel.h |
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FProgressScope()
Description
Create a dummy/inactive FProgressScope
| |
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| Name |
FProgressScope |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryCore/Public/Util/ProgressCancel.h |
| Include Path |
#include "Util/ProgressCancel.h" |
FProgressScope()
FProgressScope(const FProgressScope &)
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| Name |
FProgressScope |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryCore/Public/Util/ProgressCancel.h |
| Include Path |
#include "Util/ProgressCancel.h" |
FProgressScope
(
const FProgressScope & Other
)
FProgressScope(FProgressScope &&)
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| Name |
FProgressScope |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryCore/Public/Util/ProgressCancel.h |
| Include Path |
#include "Util/ProgressCancel.h" |
FProgressScope
(
FProgressScope && Other
)
FProgressScope(FProgressCancel *, float, const FText &)
| |
|
| Name |
FProgressScope |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryCore/Public/Util/ProgressCancel.h |
| Include Path |
#include "Util/ProgressCancel.h" |
| Source |
/Engine/Source/Runtime/GeometryCore/Private/Util/ProgressCancel.cpp |
FProgressScope
(
FProgressCancel * ProgressCancel,
float ProgressAmount,
const FText & Message
)
Parameters
| Name |
Remarks |
| ProgressCancel |
Progress will be tracked on this. If null, the FProgressScope will do nothing. |
| ProgressAmount |
Amount to increase progress w/in this scope (as a fraction of the current outer-scope active progress range) |