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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshVertexSelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FloodFill
(
int vSeed, |
Grow selection outwards from seed vertex, until it hits boundaries defined by vertex filter. | Selections/MeshVertexSelection.h | |
void FloodFill
(
const TArray< int >& Seeds, |
Grow selection outwards from seed vertex, until it hits boundaries defined by vertex filter. | Selections/MeshVertexSelection.h |
FloodFill(int, const TUniqueFunction< bool(int)> &)
Description
Grow selection outwards from seed vertex, until it hits boundaries defined by vertex filter.
| Name | FloodFill |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshVertexSelection.h |
| Include Path | #include "Selections/MeshVertexSelection.h" |
void FloodFill
(
int vSeed,
const TUniqueFunction < bool> & VertIncludedF
)
FloodFill(const TArray< int > &, const TUniqueFunction< bool(int)> &)
Description
Grow selection outwards from seed vertex, until it hits boundaries defined by vertex filter.
| Name | FloodFill |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshVertexSelection.h |
| Include Path | #include "Selections/MeshVertexSelection.h" |
void FloodFill
(
const TArray < int > & Seeds,
const TUniqueFunction < bool> & VertIncludedF
)