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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshRegionBoundaryLoops
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
MeshRegionBoundaryLoops.h |
|
|
|
MeshRegionBoundaryLoops.h |
|
FMeshRegionBoundaryLoops()
| |
|
| Name |
FMeshRegionBoundaryLoops |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryCore/Public/MeshRegionBoundaryLoops.h |
| Include Path |
#include "MeshRegionBoundaryLoops.h" |
FMeshRegionBoundaryLoops()
FMeshRegionBoundaryLoops(const FDynamicMesh3 *, const TArray< int > &, bool)
| |
|
| Name |
FMeshRegionBoundaryLoops |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryCore/Public/MeshRegionBoundaryLoops.h |
| Include Path |
#include "MeshRegionBoundaryLoops.h" |
| Source |
/Engine/Source/Runtime/GeometryCore/Private/MeshRegionBoundaryLoops.cpp |
FMeshRegionBoundaryLoops
(
const FDynamicMesh3 * MeshIn,
const TArray < int > & RegionTris,
bool bAutoCompute
)