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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshRegionBoundaryLoops
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/MeshRegionBoundaryLoops.h |
| Include | #include "MeshRegionBoundaryLoops.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/MeshRegionBoundaryLoops.cpp |
bool TryExtractSubloops
&40;
TArray< int > & loopV,
const TArray< int > & loopE,
const TArray< int > & bowties,
TArray< FEdgeLoop > & SubLoopsOut
&41;
Remarks
This is called when loopV contains one or more "bowtie" vertices. These vertices might be duplicated : loopV (but not necessarily) If they are, we have to break loopV into subloops that don't contain duplicates.