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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshRegionBoundaryLoops
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEdgeOnBoundary
(
int eid |
MeshRegionBoundaryLoops.h | ||
bool IsEdgeOnBoundary
(
int eid, |
Returns true for both internal and mesh boundary edges tid_in and tid_out are triangles 'in' and 'out' of set, respectively | MeshRegionBoundaryLoops.h |
IsEdgeOnBoundary(int)
| Name | IsEdgeOnBoundary |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/MeshRegionBoundaryLoops.h |
| Include Path | #include "MeshRegionBoundaryLoops.h" |
bool IsEdgeOnBoundary
(
int eid
) const
IsEdgeOnBoundary(int, int &, int &)
Description
Returns true for both internal and mesh boundary edges tid_in and tid_out are triangles 'in' and 'out' of set, respectively
| Name | IsEdgeOnBoundary |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/MeshRegionBoundaryLoops.h |
| Include Path | #include "MeshRegionBoundaryLoops.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/MeshRegionBoundaryLoops.cpp |
bool IsEdgeOnBoundary
(
int eid,
int & tid_in,
int & tid_out
) const