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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshFaceSelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshFaceSelection
(
const FDynamicMesh3* mesh |
Selections/MeshFaceSelection.h | ||
FMeshFaceSelection
(
const FDynamicMesh3* mesh, |
Select a group | Selections/MeshFaceSelection.h | |
FMeshFaceSelection
(
const FDynamicMesh3* mesh, |
Convert vertex selection to face selection. | Selections/MeshFaceSelection.h |
FMeshFaceSelection(const FDynamicMesh3 *)
| Name | FMeshFaceSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshFaceSelection.h |
| Include Path | #include "Selections/MeshFaceSelection.h" |
FMeshFaceSelection
(
const FDynamicMesh3 * mesh
)
FMeshFaceSelection(const FDynamicMesh3 *, int)
Description
Select a group
| Name | FMeshFaceSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshFaceSelection.h |
| Include Path | #include "Selections/MeshFaceSelection.h" |
FMeshFaceSelection
(
const FDynamicMesh3 * mesh,
int group_id
)
FMeshFaceSelection(const FDynamicMesh3 *, const FMeshVertexSelection &, int)
Description
Convert vertex selection to face selection. Require at least minCount verts of tri to be selected (valid values are 1,2,3)
| Name | FMeshFaceSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshFaceSelection.h |
| Include Path | #include "Selections/MeshFaceSelection.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Selections/MeshFaceSelection.cpp |
FMeshFaceSelection
(
const FDynamicMesh3 * mesh,
const FMeshVertexSelection & convertV,
int minCount
)