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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshFaceSelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FloodFill
(
int tSeed, |
Grow selection outwards from seed triangle, until it hits boundaries defined by triangle and edge filters. | Selections/MeshFaceSelection.h | |
void FloodFill
(
const TArray< int >& Seeds, |
Grow selection outwards from seed triangles, until it hits boundaries defined by triangle and edge filters. | Selections/MeshFaceSelection.h |
FloodFill(int, const TUniqueFunction< bool(int)> &, const TUniqueFunction< bool(int)> &)
Description
Grow selection outwards from seed triangle, until it hits boundaries defined by triangle and edge filters. Edge filter is not effective unless it (possibly combined w/ triangle filter) defines closed loops.
| Name | FloodFill |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshFaceSelection.h |
| Include Path | #include "Selections/MeshFaceSelection.h" |
void FloodFill
(
int tSeed,
const TUniqueFunction < bool> & TriFilterF,
const TUniqueFunction < bool> & EdgeFilterF
)
FloodFill(const TArray< int > &, const TUniqueFunction< bool(int)> &, const TUniqueFunction< bool(int)> &)
Description
Grow selection outwards from seed triangles, until it hits boundaries defined by triangle and edge filters. Edge filter is not effective unless it (possibly combined w/ triangle filter) defines closed loops.
| Name | FloodFill |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshFaceSelection.h |
| Include Path | #include "Selections/MeshFaceSelection.h" |
void FloodFill
(
const TArray < int > & Seeds,
const TUniqueFunction < bool> & TriFilterF,
const TUniqueFunction < bool> & EdgeFilterF
)