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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshEdgeSelection
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support. |
Selections/MeshEdgeSelection.h |
|
TSet< int >::TRangedForConstIterator begin ()
|
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Selections/MeshEdgeSelection.h |
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begin()
Description
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support.
| |
|
| Name |
begin |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryCore/Public/Selections/MeshEdgeSelection.h |
| Include Path |
#include "Selections/MeshEdgeSelection.h" |
TSet < int >::TRangedForIterator begin()
begin()
| |
|
| Name |
begin |
| Type |
function |
| Header File |
/Engine/Source/Runtime/GeometryCore/Public/Selections/MeshEdgeSelection.h |
| Include Path |
#include "Selections/MeshEdgeSelection.h" |
TSet < int >::TRangedForConstIterator begin() const