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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshConnectedComponents
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FindVertComponent
(
FComponent* Component, |
Selections/MeshConnectedComponents.h | ||
void FindVertComponent
(
FComponent* Component, |
Selections/MeshConnectedComponents.h |
FindVertComponent(FComponent *, TArray< int32 > &, TArray< uint8 > &)
| Name | FindVertComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshConnectedComponents.h |
| Include Path | #include "Selections/MeshConnectedComponents.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Selections/MeshConnectedComponents.cpp |
void FindVertComponent
(
FComponent * Component,
TArray < int32 > & ComponentQueue,
TArray < uint8 > & ActiveSet
)
FindVertComponent(FComponent *, TArray< int32 > &, TArray< uint8 > &, TFunctionRef< bool(int32, int32)>)
| Name | FindVertComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshConnectedComponents.h |
| Include Path | #include "Selections/MeshConnectedComponents.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Selections/MeshConnectedComponents.cpp |
void FindVertComponent
(
FComponent * Component,
TArray < int32 > & ComponentQueue,
TArray < uint8 > & ActiveSet,
TFunctionRef < bool> VertsConnectedPredicate
)