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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshConnectedComponents
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FindTriComponents
(
FInterval1i ActiveRange, |
Internal functions to calculate ROI | Selections/MeshConnectedComponents.h | |
void FindTriComponents
(
const TArray< int32 >& SeedList, |
Selections/MeshConnectedComponents.h |
FindTriComponents(FInterval1i, TArray< uint8 > &, TFunction< bool(int32, int32)>)
Description
Internal functions to calculate ROI
| Name | FindTriComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshConnectedComponents.h |
| Include Path | #include "Selections/MeshConnectedComponents.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Selections/MeshConnectedComponents.cpp |
void FindTriComponents
(
FInterval1i ActiveRange,
TArray < uint8 > & ActiveSet,
TFunction < bool> TriConnectedPredicate
)
FindTriComponents(const TArray< int32 > &, TArray< uint8 > &, TFunction< bool(int32, int32)>)
| Name | FindTriComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshConnectedComponents.h |
| Include Path | #include "Selections/MeshConnectedComponents.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Selections/MeshConnectedComponents.cpp |
void FindTriComponents
(
const TArray < int32 > & SeedList,
TArray < uint8 > & ActiveSet,
TFunction < bool> TriConnectedPredicate
)