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FMeshBones is a utility class for manipulating mesh bone attributes
| Name | FMeshBones |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshBones.h |
| Include Path | #include "DynamicMesh/MeshBones.h" |
Syntax
class FMeshBones
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Create a superset reference skeleton out of all the bones in the mesh Lods. | DynamicMesh/MeshBones.h | ||
static bool GetBoneChildren
(
const FDynamicMesh3& Mesh, |
Return an array of indices into the bone attribute arrays of all the children of the bone. | DynamicMesh/MeshBones.h | |
static bool GetBonesInIncreasingOrder
(
const FDynamicMesh3& Mesh, |
Create bone data arrays that can be used to create a FReferenceSkeleton. | DynamicMesh/MeshBones.h |