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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMarchingCubes
We pass Cells around, this makes code cleaner
| Name | FGridCell |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Generators/MarchingCubes.h |
| Include Path | #include "Generators/MarchingCubes.h" |
Syntax
struct FGridCell
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| f | double | Generators/MarchingCubes.h | ||
| i | FVector3i | TODO we do not actually need to store i, we just need the min-corner! | Generators/MarchingCubes.h |