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Generate planar triangulation of a Polygon.
| Name | FFlatTriangulationMeshGenerator |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Generators/FlatTriangulationMeshGenerator.h |
| Include Path | #include "Generators/FlatTriangulationMeshGenerator.h" |
Syntax
class FFlatTriangulationMeshGenerator : public UE::Geometry::FMeshShapeGenerator
Inheritance Hierarchy
- FMeshShapeGenerator → FFlatTriangulationMeshGenerator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFlatTriangulationMeshGenerator() |
Generators/FlatTriangulationMeshGenerator.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FFlatTriangulationMeshGenerator() |
Generators/FlatTriangulationMeshGenerator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IndicesMap | FIndex2i | How to map 2D indices to 3D. Default is (0,1) = (x,y,0). | Generators/FlatTriangulationMeshGenerator.h | |
| Normal | FVector3f | Normal vector of all vertices will be set to this value. Default is +Z axis. | Generators/FlatTriangulationMeshGenerator.h | |
| Triangles2D | TArray< FIndex3i > | Source triangle indices | Generators/FlatTriangulationMeshGenerator.h | |
| Triangles2DPolygroups | TArray< int > | Optional polygroup IDs per triangle ignored if empty | Generators/FlatTriangulationMeshGenerator.h | |
| Vertices2D | TArray< FVector2d > | Vertices of 2D triangulation. | Generators/FlatTriangulationMeshGenerator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector3d MakeVertex
(
double x, |
Create vertex at position under IndicesMap, shifted to Origin | Generators/FlatTriangulationMeshGenerator.h |
Overridden from FMeshShapeGenerator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMeshShapeGenerator & Generate() |
Generate the triangulation | Generators/FlatTriangulationMeshGenerator.h |