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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FEdgeLoop
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeFromEdges
(
const TArray< int >& EdgesIn |
Construct an FEdgeLoop from a list of edges of the mesh | EdgeLoop.h | |
void InitializeFromEdges
(
const FDynamicMesh3* MeshIn, |
Construct an FEdgeLoop from a list of edges of the mesh | EdgeLoop.h |
InitializeFromEdges(const TArray< int > &)
Description
Construct an FEdgeLoop from a list of edges of the mesh
| Name | InitializeFromEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/EdgeLoop.h |
| Include Path | #include "EdgeLoop.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/EdgeLoop.cpp |
void InitializeFromEdges
(
const TArray < int > & EdgesIn
)
Parameters
| Name | Remarks |
|---|---|
| EdgesIn | list of sequential connected edges |
InitializeFromEdges(const FDynamicMesh3 *, const TArray< int > &)
Description
Construct an FEdgeLoop from a list of edges of the mesh
| Name | InitializeFromEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/EdgeLoop.h |
| Include Path | #include "EdgeLoop.h" |
void InitializeFromEdges
(
const FDynamicMesh3 * MeshIn,
const TArray < int > & EdgesIn
)
Parameters
| Name | Remarks |
|---|---|
| MeshIn | the mesh the edges exist on |
| EdgesIn | list of sequential connected edges |