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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshOctree3
Support for building "cuts" of the octree, which are sets of internal nodes which can be used to decompose the tree (eg into spatially-coherent chunks of triangles, for example) FCellReference is a handle to an internal cell of the octree
| Name | FCellReference |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshOctree3.h |
| Include Path | #include "DynamicMesh/DynamicMeshOctree3.h" |
Syntax
struct FCellReference
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CellID | uint32 | DynamicMesh/DynamicMeshOctree3.h |