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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
bool StitchVertexLoopsMinimal
(
const TArray < int > & VertexLoop1,
const TArray < int > & VertexLoop2,
FDynamicMeshEditResult & ResultOut
)
Remarks
Stitch together two loops of vertices with a quad-strip of triangles. Loops must be oriented (ordered) correctly for your use case. If loop edges are [a,b] and [c,d], then tris added are [b,a,d] and [a,c,d] true if operation succeeded. If a failure occurs, any added triangles are removed via RemoveTriangles
Parameters
| Name | Description |
|---|---|
| Loop1 | first loop of sequential vertices |
| Loop2 | second loop of sequential vertices |
| ResultOut | lists of newly created triangles/vertices/etc |