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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
static bool SplitMesh
(
const FDynamicMesh3 * SourceMesh,
TArray < FDynamicMesh3 > & SplitMeshes,
TFunctionRef < int> TriIDToMeshID,
int DeleteMeshID
)
Remarks
Create multiple meshes out of the source mesh by splitting triangles out. Static because it creates multiple output meshes, so doesn't quite fit in the FDynamicMeshEditor model of operating on a single mesh true if needed split, false if there were not multiple mesh ids so no split was needed
Parameters
| Name | Description |
|---|---|
| SourceMesh | |
| SplitMeshes | |
| TriIDToMeshID |