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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
void SplitBowtiesAtTriangles
(
const TArray < int32 > & TriangleIDs,
FDynamicMeshEditResult & ResultOut
)
Remarks
Splits bowties attached to any of the given triangles, and updates (does not reset!) ResultOut with any added vertices