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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetTriangleNormals
(
const TArray< int >& Triangles |
Create and set new shared per-triangle normals for a list of triangles. | DynamicMeshEditor.h | |
void SetTriangleNormals
(
const TArray< int >& Triangles, |
Create and set new shared per-triangle normals for a list of triangles | DynamicMeshEditor.h |
SetTriangleNormals(const TArray< int > &)
Description
Create and set new shared per-triangle normals for a list of triangles. Normal at each vertex is calculated based only on average of triangles in set
| Name | SetTriangleNormals |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include Path | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
void SetTriangleNormals
(
const TArray < int > & Triangles
)
Parameters
| Name | Remarks |
|---|---|
| Triangles | list of triangle IDs |
SetTriangleNormals(const TArray< int > &, const FVector3f &)
Description
Create and set new shared per-triangle normals for a list of triangles
| Name | SetTriangleNormals |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include Path | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
void SetTriangleNormals
(
const TArray < int > & Triangles,
const FVector3f & Normal
)
Parameters
| Name | Remarks |
|---|---|
| Triangles | list of triangle IDs |
| Normal | normal vector to set |