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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
void RescaleAttributeUVs
(
float UVScale,
bool bWorldSpace,
int UVLayerIndex,
TOptional < FTransformSRT3d > ToWorld
)
Remarks
Rescale UVs for the whole mesh, for the given UV attribute layer
Parameters
| Name | Description |
|---|---|
| UVScale | Scale factor to multiply into UVs. If in world space, this is in centimeters relative to the average UV scale |
| bWorldSpace | If true, UVs are rescaled relative to an absolute world scale. |
| UVLayerIndex | which UV layer to operate on (must exist) |
| ToWorld | Optionally transform vertices for world space scaling |