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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RemoveTriangles
(
const TArray< int >& Triangles, |
Remove a list of triangles from the mesh, and optionally any vertices that are now orphaned | DynamicMeshEditor.h | |
bool RemoveTriangles
(
const TArray< int >& Triangles, |
Remove a list of triangles from the mesh, and optionally any vertices that are now orphaned | DynamicMeshEditor.h |
RemoveTriangles(const TArray< int > &, bool)
Description
Remove a list of triangles from the mesh, and optionally any vertices that are now orphaned
| Name | RemoveTriangles |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include Path | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
bool RemoveTriangles
(
const TArray < int > & Triangles,
bool bRemoveIsolatedVerts
)
true if all removes succeeded
Parameters
| Name | Remarks |
|---|---|
| Triangles | the triangles to remove |
| bRemoveIsolatedVerts | if true, remove vertices that end up with no triangles |
RemoveTriangles(const TArray< int > &, bool, TFunctionRef< void(int)>)
Description
Remove a list of triangles from the mesh, and optionally any vertices that are now orphaned
| Name | RemoveTriangles |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include Path | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
bool RemoveTriangles
(
const TArray < int > & Triangles,
bool bRemoveIsolatedVerts,
TFunctionRef < void> OnRemoveTriFunc
)
true if all removes succeeded
Parameters
| Name | Remarks |
|---|---|
| Triangles | the triangles to remove |
| bRemoveIsolatedVerts | if true, remove vertices that end up with no triangles |
| OnRemoveTriFunc | called for each triangle to be removed |