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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshEditor
References
| Module | GeometryCore |
| Header | /Engine/Source/Runtime/GeometryCore/Public/DynamicMeshEditor.h |
| Include | #include "DynamicMeshEditor.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMeshEditor.cpp |
int FindOrCreateDuplicateUV
(
int ElementID,
int UVLayerIndex,
FMeshIndexMappings & IndexMaps
)
Remarks
Find "new" UV for input UV element under Index mapping, or create new if missing index of duplicate UV in given UV layer
Parameters
| Name | Description |
|---|---|
| ElementID | the source UV we want a duplicate of |
| UVLayerIndex | which UV layer to consider |
| IndexMaps | source/destination mapping of already-duplicated UVs |