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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshChangeTracker
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SaveVertexOneRingTriangles
(
int32 VertexID, |
Save necessary information about a set of triangles in one-ring of a vertex | DynamicMesh/DynamicMeshChangeTracker.h | |
void SaveVertexOneRingTriangles
(
EnumerableType VertexIDs, |
Save necessary information about a set of triangles in one-rings of a set of vertices | DynamicMesh/DynamicMeshChangeTracker.h |
SaveVertexOneRingTriangles(int32, bool)
Description
Save necessary information about a set of triangles in one-ring of a vertex
| Name | SaveVertexOneRingTriangles |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshChangeTracker.h |
| Include Path | #include "DynamicMesh/DynamicMeshChangeTracker.h" |
void SaveVertexOneRingTriangles
(
int32 VertexID,
bool bSaveVertices
)
SaveVertexOneRingTriangles(EnumerableType, bool)
Description
Save necessary information about a set of triangles in one-rings of a set of vertices
| Name | SaveVertexOneRingTriangles |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshChangeTracker.h |
| Include Path | #include "DynamicMesh/DynamicMeshChangeTracker.h" |
template<typename EnumerableType>
void SaveVertexOneRingTriangles
(
EnumerableType VertexIDs,
bool bSaveVertices
)