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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshAttributeSet
Description
These functions are called by the FDynamicMesh3 to update the various attributes when the parent mesh topology has been modified. TODO: would it be better to register all the overlays and attributes with the base set and not overload these? maybe!
Virtual Inheritance
- TDynamicAttributeSetBase::OnNewTriangle → FDynamicMeshAttributeSet::OnNewTriangle
| Name | OnNewTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshAttributeSet.h |
| Include Path | #include "DynamicMesh/DynamicMeshAttributeSet.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshAttributeSet.cpp |
virtual void OnNewTriangle
(
int TriangleID,
bool bInserted
)