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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshAttributeSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsSeamEdge
(
int EdgeID |
DynamicMesh/DynamicMeshAttributeSet.h | ||
virtual bool IsSeamEdge
(
int EdgeID, |
DynamicMesh/DynamicMeshAttributeSet.h | ||
virtual bool IsSeamEdge
(
int EdgeID, |
DynamicMesh/DynamicMeshAttributeSet.h |
IsSeamEdge(int)
| Name | IsSeamEdge |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshAttributeSet.h |
| Include Path | #include "DynamicMesh/DynamicMeshAttributeSet.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshAttributeSet.cpp |
virtual bool IsSeamEdge
(
int EdgeID
) const
true if the given edge is a seam edge in any overlay
IsSeamEdge(int, bool &, bool &, bool &)
| Name | IsSeamEdge |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshAttributeSet.h |
| Include Path | #include "DynamicMesh/DynamicMeshAttributeSet.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshAttributeSet.cpp |
virtual bool IsSeamEdge
(
int EdgeID,
bool & bIsUVSeamOut,
bool & bIsNormalSeamOut,
bool & bIsColorSeamOut
) const
true if the given edge is a seam edge in any overlay. This version considers tangent seams as a type of normal seam; to consider tangent seams separately, call the 4-argument IsSeamEdge instead.
IsSeamEdge(int, bool &, bool &, bool &, bool &)
| Name | IsSeamEdge |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshAttributeSet.h |
| Include Path | #include "DynamicMesh/DynamicMeshAttributeSet.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshAttributeSet.cpp |
virtual bool IsSeamEdge
(
int EdgeID,
bool & bIsUVSeamOut,
bool & bIsNormalSeamOut,
bool & bIsColorSeamOut,
bool & bIsTangentSeamOut
) const
true if the given edge is a seam edge in any overlay