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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMeshAttributeSet
Description
Append bone attributes from another set. When appending, the bone attributes in the Other set will only be appended if a bone with the same name does not exist in the current bone name attribute. Hence, the order of the bones in this set is preserved.
| Name | AppendBonesUnique |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshAttributeSet.h |
| Include Path | #include "DynamicMesh/DynamicMeshAttributeSet.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshAttributeSet.cpp |
bool AppendBonesUnique
(
const FDynamicMeshAttributeSet & Other
)
true, if append was successful