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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
Description
Insert vertex at given index, assuming it is unused. If bUnsafe, we use fast id allocation that does not update free list. You should only be using this between BeginUnsafeVerticesInsert() / EndUnsafeVerticesInsert() calls
| Name | InsertVertex |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
EMeshResult InsertVertex
(
int VertexID,
const FVertexInfo & VertInfo,
bool bUnsafe
)