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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector3d GetTriBaryPoint
(
int TriangleID, |
Interpolate vertex positions of triangle using barycentric coordinates | DynamicMesh/DynamicMesh3.h | |
void GetTriBaryPoint
(
int TriangleID, |
Compute interpolated vertex attributes at point of triangle | DynamicMesh/DynamicMesh3.h |
GetTriBaryPoint(int, double, double, double)
Description
Interpolate vertex positions of triangle using barycentric coordinates
| Name | GetTriBaryPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Queries.cpp |
FVector3d GetTriBaryPoint
(
int TriangleID,
double Bary0,
double Bary1,
double Bary2
) const
GetTriBaryPoint(int, double, double, double, FVertexInfo &)
Description
Compute interpolated vertex attributes at point of triangle
| Name | GetTriBaryPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Queries.cpp |
void GetTriBaryPoint
(
int TriangleID,
double Bary0,
double Bary1,
double Bary2,
FVertexInfo & VertInfo
) const