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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EMeshResult FlipEdge
(
int EdgeAB, |
Flip/Rotate an edge of the mesh. | DynamicMesh/DynamicMesh3.h | |
virtual EMeshResult FlipEdge
(
int EdgeVertA, |
Calls FlipEdge() on the edge between two vertices, if it exists | DynamicMesh/DynamicMesh3.h |
FlipEdge(int, FEdgeFlipInfo &)
Description
Flip/Rotate an edge of the mesh. This does not change the number of edges, vertices, or triangles. Boundary edges of the mesh cannot be flipped.
| Name | FlipEdge |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
virtual EMeshResult FlipEdge
(
int EdgeAB,
FEdgeFlipInfo & FlipInfo
)
Ok on success, or enum value indicates why operation cannot be applied. Mesh remains unmodified on error.
Parameters
| Name | Remarks |
|---|---|
| EdgeAB | index of edge to be flipped |
| FlipInfo | returned information about new and modified mesh elements |
FlipEdge(int, int, FEdgeFlipInfo &)
Description
Calls FlipEdge() on the edge between two vertices, if it exists
| Name | FlipEdge |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
virtual EMeshResult FlipEdge
(
int EdgeVertA,
int EdgeVertB,
FEdgeFlipInfo & FlipInfo
)
Ok on success, or enum value indicates why operation cannot be applied. Mesh remains unmodified on error.
Parameters
| Name | Remarks |
|---|---|
| EdgeVertA | index of first vertex |
| EdgeVertB | index of second vertex |
| FlipInfo | returned information about new and modified mesh elements |