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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
Options for what the validity check will permit
| Name | FValidityOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
Syntax
struct FValidityOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FValidityOptions
(
bool bAllowNonManifoldVertices, |
Construct validity checking options | DynamicMesh/DynamicMesh3.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowAdjacentFacesReverseOrientation | bool | DynamicMesh/DynamicMesh3.h | ||
| bAllowNonManifoldVertices | bool | DynamicMesh/DynamicMesh3.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FValidityOptions Permissive() |
Construct with most-permissive options that we still consider valid for processing | DynamicMesh/DynamicMesh3.h |