Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
| Name | FCollapseEdgeOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
Syntax
struct FCollapseEdgeOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowCollapsingInternalEdgeWithBoundaryVertices | bool | When false, collapse is disallowed if the edge is an interior edge, yet both vertices are connected to boundary edges. | DynamicMesh/DynamicMesh3.h | |
| bAllowHoleCollapse | bool | When false, collapse is disallowed if the edge is the boundary of a single triangle hole, such that collapsing it would clse the hole. | DynamicMesh/DynamicMesh3.h | |
| bAllowTetrahedronCollapse | bool | When false, collapse is disallowed if we are collapsing the side of a tetrahedron. | DynamicMesh/DynamicMesh3.h |