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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
Description
Call EdgeFunc for each one-ring edge of a vertex. Currently this is more efficient than VtxEdgesItr() due to overhead in the Values() enumerable
| Name | EnumerateVertexEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
void EnumerateVertexEdges
(
int32 VertexID,
TFunctionRef < void> EdgeFunc
) const