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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Copy
(
const FMeshShapeGenerator* Generator |
Initialize mesh from the output of a MeshShapeGenerator (assumes Generate() was already called) | DynamicMesh/DynamicMesh3.h | |
void Copy
(
const FDynamicMesh3& CopyMesh, |
Set internal data structures to be a copy of input mesh using the specified attributes | DynamicMesh/DynamicMesh3.h |
Copy(const FMeshShapeGenerator *)
Description
Initialize mesh from the output of a MeshShapeGenerator (assumes Generate() was already called)
| Name | Copy |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3.cpp |
bool Copy
(
const FMeshShapeGenerator * Generator
)
false if any triangles defined in Generator were skipped due to invalid topology
Copy(const FDynamicMesh3 &, bool, bool, bool, bool)
Description
Set internal data structures to be a copy of input mesh using the specified attributes
| Name | Copy |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3.cpp |
void Copy
(
const FDynamicMesh3 & CopyMesh,
bool bNormals,
bool bColors,
bool bUVs,
bool bAttributes
)