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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EMeshResult CanCollapseEdgeInternal
(
int vKeep, |
We keep this version of CanCollapseEdge internal because the CollapseInfo struct may only be partially filled out by the function | DynamicMesh/DynamicMesh3.h | |
virtual EMeshResult CanCollapseEdgeInternal
(
int vKeep, |
DynamicMesh/DynamicMesh3.h |
CanCollapseEdgeInternal(int, int, double, FEdgeCollapseInfo *)
Description
We keep this version of CanCollapseEdge internal because the CollapseInfo struct may only be partially filled out by the function
| Name | CanCollapseEdgeInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
virtual EMeshResult CanCollapseEdgeInternal
(
int vKeep,
int vRemove,
double collapse_t,
FEdgeCollapseInfo * OutCollapseInfo
) const
CanCollapseEdgeInternal(int, int, double, const FCollapseEdgeOptions &, FEdgeCollapseInfo *)
| Name | CanCollapseEdgeInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
virtual EMeshResult CanCollapseEdgeInternal
(
int vKeep,
int vRemove,
double collapse_t,
const FCollapseEdgeOptions & Options,
FEdgeCollapseInfo * OutCollapseInfo
) const