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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int AppendVertex
(
const FVertexInfo& VertInfo |
Mesh Construction Append vertex at position and other fields, returns vid | DynamicMesh/DynamicMesh3.h | |
int AppendVertex
(
const FVector3d& Position |
Append vertex at position, returns vid | DynamicMesh/DynamicMesh3.h | |
int AppendVertex
(
const FDynamicMesh3& SourceMesh, |
Copy vertex SourceVertexID from existing SourceMesh, returns new vertex id | DynamicMesh/DynamicMesh3.h |
AppendVertex(const FVertexInfo &)
Description
Mesh Construction Append vertex at position and other fields, returns vid
| Name | AppendVertex |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
int AppendVertex
(
const FVertexInfo & VertInfo
)
AppendVertex(const FVector3d &)
Description
Append vertex at position, returns vid
| Name | AppendVertex |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
int AppendVertex
(
const FVector3d & Position
)
AppendVertex(const FDynamicMesh3 &, int)
Description
Copy vertex SourceVertexID from existing SourceMesh, returns new vertex id
| Name | AppendVertex |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
int AppendVertex
(
const FDynamicMesh3 & SourceMesh,
int SourceVertexID
)