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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int AppendTriangle
(
const FIndex3i& TriVertices, |
TriVertices must be distinct and refer to existing, valid vertices | DynamicMesh/DynamicMesh3.h | |
int AppendTriangle
(
int Vertex0, |
Vertex0, Vertex1, and Vertex2 must be distinct and refer to existing, valid vertices | DynamicMesh/DynamicMesh3.h |
AppendTriangle(const FIndex3i &, int)
Description
TriVertices must be distinct and refer to existing, valid vertices
| Name | AppendTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3_Edits.cpp |
int AppendTriangle
(
const FIndex3i & TriVertices,
int GroupID
)
AppendTriangle(int, int, int, int)
Description
Vertex0, Vertex1, and Vertex2 must be distinct and refer to existing, valid vertices
| Name | AppendTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
int AppendTriangle
(
int Vertex0,
int Vertex1,
int Vertex2,
int GroupID
)